Festive chainmail physics simulation test — Blender Bullet Physics SmallLuxGPU
[youtube http://www.youtube.com/watch?v=MhTGX_ou1EM&fs=1&rel=0]
Pure Bullet physics rigid body simulation, no constraints, no cloth sim. Metals parts simulated using compound physics capsule primitives (~10K rbs). (~5K rb…
Video Rating: 4 / 5
render time?… couple of WEEKS lol
*WOW!* this is *so* cool! Must have taken a *super long* time to render
this 😀 I also do Blender stuff on my channel.
This is some clever shit
I thought the first one was real! It looks so real and not fake! OMG
The green spheres look like peas
Just Awesome
Awesome !!!!
F*****g hell the render time for that must of been days or weeks and how
strong is your comp!
Awesome
This is one of the most cool things I’ve seen on Youtube!!! No
exaggeration, you do the amazing things, guys!
Wait… was this test real life or in game???? Sarcasim
What was the render time for the first simulation, all and average per
frame?
can you make a tutorial of the 2nd animation, please? And also, how to set
up camera focus that is changing?
That is the most realistic render I think I’ve ever seen.
Too bad I have to look at it through these crappy eyes :P
I’m wondering how long did it render? My pc would probably die before
finishing it :D
really great job on all aspects
Awesome!!!! how to make the simulation so that the chainmail is not broken?
holy moly, how far the science has gone!
Okay. I believe it now. Now how did you come up with the system of
equations for this thing!?
Are you telling me that this is rendered?
The graphics tho.
Is this rendered in cycles or internal?
It’s cool how the sphere flattens while the center of the cube is actually
pushed back. I can’t wait for your next video!