Critics of No Man’s Sky tend to see games as entertainment products, while fans of this eccentric space exploration sim view it as an experience.
When I was 13 I took the game Elite very seriously. The seminal space exploration and trading simulation, which presented the player with a ship and a vast galaxy and then left everything else up to them, was an utterly crucial piece of escapism for me. I had a cardboard overlay that I put on my Commodore 64 keyboard, which showed all the functions of the various buttons in the game; I saved up and bought a Quickshot II joystick because it looked a bit like something you might see on a flight deck in Star Wars. I cleared my desk of action figures, toys and comics so that it felt like a serious space ship. I turned the lights off in the little dining area where we kept our computer, so that I wasnt distracted by all the domestic detritus of the kitchen. I pretended the hum of the fridge freezer was my life support system.
Then I played.
I grew up in Cheadle Hulme, near Stockport in Greater Manchester. This was 1984, and it was proper grim. I lived in a very respectable middle-class area, but the national news was all Cold War nuclear paranoia, while the local media agenda was dominated by the mass closures of local heavy industries. There was unemployment and unrest; the world was unfathomable. So I spent great chunks of my time in space, in Elites second galaxy (the game had eight), trading between three planet systems. In the games financial mechanic, there were multiple items to buy and sell when you landed on space stations, and prices would differ depending on the economic conditions of the neighbouring planet. Agricultural goods sold strongly on densely populated industrialised planets, while you could get excellent returns on luxury goods in systems where there was cash but little urbanisation.
I took lengthy notes about planets and their economies. I plotted my own maps when I took forays into unclassified areas. In Elite, you could be attacked by pirates at any time, or you might be drawn out of hyperspace by a Thargoid invasion fleet which would trap you until you defeated them in space battle. I lived in fear of this random encroachment on my habits and routines.