Unity Tutorial: 2d Physics Mobile Game – Part 1
You can download most of the files for my tutorials from my website here: http://quill18.com/unity_tutorials/ Kenney Art Assets: http://opengameart.org/users…
You can download most of the files for my tutorials from my website here: http://quill18.com/unity_tutorials/ Kenney Art Assets: http://opengameart.org/users…
why not 4.6. it is done
excellent!!!!, Can you show us how to make a 2d online multiplayer platform
game please.
It looks like you forgot to include the link to the game art.
I know you briefly covered the topic of resolution and the width of the
screen in 2D with this episode. Do you have any other methods or tips for
having your game look the same on different screen widths and resolutions?
Ok for some reason it just wont move, i have you cod copied exactly, whats
wrong? here is my code
using UnityEngine;
using System.Collections;
public class InitialVelocity : MonoBehaviour {
public Vector3 initVel;
// Use this for initialization
void Start () {
this.rigidbody2D.velocity = initVel;
}
}
I must sub you 🙂
Thanks for tutorials !
I’ve imported all of the sprites from the package… Takes 2 hours to
build. .__.
cool stuff!! what about a platformer game next???
Does this tutorial go into like touch input on mobile games and
accelerometer data?
how to run this game for android OS. I tried creating apk but while
installing the apk,i am getting application not installed successfully. Plz
help. thnx :)
Are we allowed to actually post this is either on android, or on IOS?
Hows Drill18 doing?
How many episodes? When will this series be complete? Thanks for the
amazing episodes!
will your other games like the brick game be playable on android?If so,how
do you control it on touch screen. Really need your help!thanks!
InitVel makes more sense if it’s a Vector2, just saying :P
Finally! I was hoping for RTS though
why vector3? vector2?
moar!
Thank you
Yess! Finally